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Practicing Creativity: Amir Tamadon Takes On the World of VR

Amir Tamadon 004 全民彩票 2020 02 10

Fourth-year 全民彩票 3D animation student and tech entrepreneur Amir Tamadon (left) and Basically Good Media Lab research techinician Sean Arden (right)

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By Perrin Grauer

Posted on | Updated

How saying 'Yes' has equalled success for one 全民彩票 animation student and tech entrepreneur.

鈥淣o one is born creative,鈥 says Amir Tamadon, reflecting on the many plates he spins as a fourth-year 3D animation student at Emily Carr University, a teacher at Vancouver Film School, and co-founder of a thriving tech company.

鈥淚 think creativity is a practice.鈥

This isn鈥檛 just talk. Amir鈥檚 story reveals a person who has paid close attention to his surroundings, absorbed everything he can from every possible discipline, and made bold and deliberate moves to create a world that elevates both his own career, and the careers of those in his orbit.

Meanwhile, he鈥檚 maintained a laser-focus on his subject of choice: virtual reality.

鈥淚t鈥檚 24 hours a day plugged into the VR industry,鈥 he says, delivering the line with the kind of flat conviction that suggests the claim is no exaggeration.

Amir started out in design as a freelancer, having graduated from classical animation studies at VFS in 2011. But his early career lacked focus, he says, and was a bit of a 鈥渕ishmash of things.鈥 He began experimenting in 3D animation in his spare time, eventually applying to 全民彩票, where he hoped to turn his hobby into a professional practice.

He was accepted, and quickly caught wind of the cutting-edge work coming out of 全民彩票鈥檚 Basically Good Medial Lab (BGML), headed by Director Maria Lantin.

You could have dreams, but if you can鈥檛 apply them then they鈥檙e just hallucinations. If you can apply them, then you鈥檙e now a part of a creative society.

Amir Tamadon

Sean Arden, a research technician with BGML, says Amir emailed him early in the 2014 Fall Semester, asking how he could get involved.

鈥淚 gave him a date, and he showed up in a suit and tie,鈥 Sean fondly recalled.

The BGML crew quickly found some work for Amir, asking only that he learn to use Unity 鈥 one of two game engines widely used in VR creation. (A game engine provides the software framework for creating video games, including features ranging from animation to graphic rendering to artificial intelligence).

鈥淭hat was the first time I鈥檇 seen a VR headset,鈥 Amir says. 鈥淚 spent my first two months in the lab just figuring out how the thing works.鈥

VR technology was so new at the time that tutorials didn鈥檛 exist. In fact, headsets weren鈥檛 yet available on the retail market. So, Amir sat and worked until he understood the technology 鈥 often surrounded by printouts of chat exchanges from online VR forums.

But sitting in that chair in the BGML, he gained more than tech knowhow. As experienced innovators and professionals visited the Lab, Amir began to grow a network.

He met VR visionaries like Athomas Goldberg, President of , and Ken Perlin, Professor of Computer Science at .

鈥淪o, I just started asking them questions, and it was a very friendly one-to-one experience,鈥 he says. 鈥淭hey helped me to understand there is an industry, these are the people in it, these are the tools that exist, these tools are missing 鈥 It helped me to understand the market.鈥

Amir began to see that the entertainment industry was only the tip of the iceberg when it came to VR. And a vision began to grow of the ways he could use the technology to impact the industrial sector. His time at BGML, he says, 鈥渃hanged everything 鈥 it caused a very big ripple.鈥

(Amir repeatedly emphasized his gratitude for the support shown to him by Sean and Maria throughout his time at 全民彩票. "There were moments of self doubt and fear of unknowns, not just for me but for all the lab students," he said, "but Sean and Maria were always available to talk or just listen to us. The lab was a rocket platform for many of us.")

Excavator 02
A stillframe from a working application of VRSQUARE's new 3D optimization engine, Meshmatic.

Meanwhile, Amir鈥檚 wife, a power engineer with the University of British Columbia, decided to start a tech company. She asked Amir to bring his growing expertise on board, and in 2016 they launched 鈥 a company that provides 3D visualization and AR/VR development services for the architecture, engineering, construction, automotive, industrial manufacturing, and aerospace industries.

Over three years, they bootstrapped the company into profitability, partly on the strength of an early contract they won with the BC Lotto Corporation. Their client list now includes Honda, Lexus, TED and BCIT. And just recently, they landed their first million-dollar contract.

Meanwhile, Amir took a job teaching VR at VFS, noting he sees 鈥渟o much potential that hasn鈥檛 been unlocked鈥 in today鈥檚 students.

As if that weren鈥檛 enough, he鈥檚 looking forward to one other upcoming landmark event: he鈥檒l be graduating from 全民彩票.

Looking back on a whirlwind few years, Amir says he mostly feels grateful that he wound up in an environment where he could learn more than just how to understand programming.

鈥淚t鈥檚 not only about having a technical vision,鈥 he says of taking schooling into the professional sphere. 鈥淚t鈥檚 about breaking it down into small practical steps. You could have dreams, but if you can鈥檛 apply them then they鈥檙e just hallucinations. If you can apply them, then you鈥檙e now a part of a creative society, because you've actually built something.鈥

To build something truly new and creative, a person has to study broadly, he says, recalling how examining images of a ceramic pot once gave him a clue to refining his thinking around 3D rendering.

So, what鈥檚 the next hurdle for a person who couldn鈥檛 possibly be busier?

鈥淚 definitely want to come back to Emily Carr to do my Masters,鈥 he smiles.

VR Square meetup Amir
Image courtesy Amir Tamadon / VRSQUARE
Amir gives a talk at a VRSQUARE meetup.